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<title>Canvas test: 2d.path.isPointInPath.edge</title>
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<h1>
<a href="2d.path.isPointInPath.edge.html" target="_parent">2d.&#8203;path.&#8203;isPointInPath.&#8203;edge</a>
</h1>
<p><a href="#" id="show_output" onclick="document.body.className += ' show_output'; return false">[show output]</a>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>

<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {

ctx.rect(0, 0, 20, 20);
_assertSame(ctx.isPointInPath(0, 0), true, "ctx.isPointInPath(0, 0)", "true");
_assertSame(ctx.isPointInPath(10, 0), true, "ctx.isPointInPath(10, 0)", "true");
_assertSame(ctx.isPointInPath(20, 0), true, "ctx.isPointInPath(20, 0)", "true");
_assertSame(ctx.isPointInPath(20, 10), true, "ctx.isPointInPath(20, 10)", "true");
_assertSame(ctx.isPointInPath(20, 20), true, "ctx.isPointInPath(20, 20)", "true");
_assertSame(ctx.isPointInPath(10, 20), true, "ctx.isPointInPath(10, 20)", "true");
_assertSame(ctx.isPointInPath(0, 20), true, "ctx.isPointInPath(0, 20)", "true");
_assertSame(ctx.isPointInPath(0, 10), true, "ctx.isPointInPath(0, 10)", "true");
_assertSame(ctx.isPointInPath(10, -0.01), false, "ctx.isPointInPath(10, -0.01)", "false");
_assertSame(ctx.isPointInPath(10, 20.01), false, "ctx.isPointInPath(10, 20.01)", "false");
_assertSame(ctx.isPointInPath(-0.01, 10), false, "ctx.isPointInPath(-0.01, 10)", "false");
_assertSame(ctx.isPointInPath(20.01, 10), false, "ctx.isPointInPath(20.01, 10)", "false");


});
</script>

